Camping villagers will never be unable to move to an island and can eventually agree upon multiple attempts. If the player has ten villagers, or nine or fewer villagers and an open plot, they may be prompted to win a card game with them should they lose, they can continue talking to them and get the opportunity to try the card game again. The player may also be able to prompt them to move to the island. There are no consequences for losing this game, but the player can only win one clothing or furniture per camper. It is possible to talk with this camper and they will play card games with the player for various clothing and furniture. Subsequent random campers operate differently in comparison to the first camper.Ĭampers can randomly appear in the player's campsite and will be announced by Isabelle in the morning announcements. This specific villager will immediately move in if spoken to, and will not leave until their house has been placed by the player. After speaking to Tom Nook, he will give the player a housing kit, which the camper will move into once completed.įirst campers can only be smug villagers after the campsite is built. Once spoken to, they will ask the player about moving in. The camper visiting is required to move into the player's island no matter what, as they will stay at the campsite until spoken to. On rare occasions, it can be another villager such as Blanche. The initial camper will usually be a smug villager. The next day after the campsite has been crafted, Isabelle will announce that a camper is visiting. Upon crafting the setup kit, the player gets to choose the location, as with most other buildings. For the "First Step" of this plan, which involves getting more people to visit and spread the word about the island, Tom Nook gives the player the objective to create a Campsite, as well as the DIY recipe needed to do so. 5.1 Cases where Amiibo campers cannot be invitedĪfter Resident Services is upgraded to a full building, Tom Nook will reveal his ambition to raise the island's popularity to the point that K.K.3.2 Kicking out Specific Villagers using Random Campsite Visitors.3.1 Initiating Dialogue with a Random Camper and Inviting them.
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